What does it take to be a D1 pitcher?
In terms of statistics, Division I pitching recruits have an ERA below 2.00, average at least one strikeout per inning, and walk less than one or less batters every two innings. On average, they have the ability to throw many innings, and most often they are only used on the mound and rarely as position players.
Average freshman pitcher (14 to 15 year old) cruising speed would be about 70 mph. Average cruising speed for a good high school pitching prospect at 14 to 15 years old would be about 75 mph.
D2 pitchers are generally upper 70s to low or mid 80s, with the rare exception of high 80s to low 90s. D3 guys are more consistently low to mid 80s, with a fair number able to touch 90s. Competitive D3 divisions will sometimes have guys that sit 87 to 90.
Prototypical Division I pitching recruits throw anywhere between 87 and 95 MPH on a consistent basis. It is important to remember that coaches are looking for pitchers to consistently throw at this velocity, not just touch it every once and awhile.
Division III players have a pitching velocity of 77 miles per hour to 82 miles per hour on average. Along with this, coaches often look for Division III players to have a strikeout to walk ratio of 1:1 and an ERA ranging from 2.50 to 3.50.
On the average, a typical Varsity high school fastball is between 75-85 mph, although many good Varsity pitchers will be seeing the upper 80s and low 90 range. The Freshmen pitchers will usually be throwing at a comparable speed to the 13 and 14 year olds, and the Sophomores will lie somewhere in the middle.
Velocity Myth #2: “I Throw 90”
Despite it being more common than ever, still, very few pitchers can do this. On the average Division-I baseball team, each team usually has 4-8 players capable of touching 90mph, though perhaps only 1 or 2 who can average it.
Fo the most part, an average varsity high school fastball is between 75-85 mph, even though a lot of good Varsity pitchers will be finding out that they can pitch in the higher 80s and low 90 range.
Long-toss has been integrated into throwing programs for years as a means of building arm strength, increasing throwing endurance, improving glenohumeral range of motion, increasing velocity, and decreasing injury risk [4–6].
Your typical JC pitcher will throw low to mid 80s but there are also JC pitchers who are draft and follow types throwing in the 90s. There are also pitchers who were young and didn't mature early who come out of HS and throw low 80s as a JC freshman and may be throwing high 80s as a sophmore.
How fast do D1 shortstops throw?
High D1/ Elite JUCO Middle Infielder
In terms of arm strength, elite middle infield recruits will throw the ball across the diamond anywhere between 85 MPH and 95 MPH.
What is a good pop time? Average major-league pop time is around 1.90-2.00 seconds and times begin at 1.85 seconds, 1.77 must be considered plus-plus. If you have been to any high school showcase, you will regularly hear times in the 1.8 to 1.9-second range.

The evidence, therefore, said that there is no correlation between height and making it to the majors—or to Triple A, or to Double A, and so on—as a pitcher. an established major-league pitcher, an established major-league starting pitcher, an established major-league relief pitcher.
The most widely quoted response is Nolan Ryan, whose fastball was "officially" clocked by the Guinness Book of World Records at 100.9 miles per hour in a game played on August 20, 1974, versus the Detroit Tigers. A record that's still included in the book.
Swimming
It may be surprising to most people that swimming is number 1 in the list of the most mentally challenging sports in the world. Many professional swimmers fall into a 7-day self-sabotage cycle. This is a period where they may doubt themselves and grow continuous stress on themselves.
According to Sports Virsa, the top 10 hardest sports in the world to play in 2022 are as follows: Boxing (hardest), American football, mixed martial arts, ice hockey, gymnastics, basketball, soccer, wrestling, rugby, and water polo.
Ben Joyce is a source of history and of mystery. The 21-year-old right-hander can throw a baseball harder than anybody else in the world. But how far can that fastball take him? You might have seen the pitch that made Joyce, a redshirt junior reliever at Tennessee, a household name in the baseball universe.
Ben Joyce's 105.5 MPH Fastball. The media could not be played. 105.5 mph. That is the fastest recorded pitch in the history of college baseball.
A 1.5 power to weight ratio would be an accurate requirement for a pitcher to have the power to produce a 90+ mph fastball. I have seen pitchers with at least a 28 inch vertical who can do the same. I have never seen a pitcher with a vertical jump under 25 inches who can throw 90 mph.
Ages 13-16 – 95 pitches per day. Ages 11-12 – 85 pitches per day. Ages 9-10 – 75 pitches per day.
What is a good exit velocity off a tee by age?
Exit Velocity by Age
Little League Baseball (45-65 mph). Middle School baseball(50-70 mph). High School baseball(60-80 mph). College baseball(70-90 mph).
Pitchers generate tons of power from their lower bodies, using their hips, glutes, quads and hamstrings to transfer force from the ground through their torsos and to their arms. Studies show that pitchers with stronger quads land with a stiffer stride leg, resulting in increased velocity.
Importance of Flexibility:
With consistent stretching and increased flexibility in their shoulder, pitchers can throw their pitches at a higher velocity and with more accuracy. Stretching, however, is sometimes overlooked in athletes' sports conditioning, putting them at risk for a severe injury.
Conclusion. Our data combined with peer-reviewed research suggests that flatground throws are equal or slightly less stressful than pitching off a mound.
The number of pitchers who can break the 100 MPH has gone up dramatically in the last decade, with one who can throw 105. But breaking 110 MPH is nearly impossible, due to the physical limitations of human bones, muscles, and ligaments.
65-75 mph is the range the majority of 15 year olds throw… with 75-80 mph being the higher end.
The Fastest Pitch Ever: Aroldis Chapman's 106 MPH Heater
On September 24, 2010, former Cincinnati Reds pitcher Aroldis Chapman, who hails from Cuba, delivered a 105.1-mph fastball, measured by Statcast, in a game against the San Diego Padres, which is recognized as the Guinness World Record for fastest pitch ever.
The maximum is probably around 110 mph (177 km/h). We know this from a long history of fireball pitchers. In recent games, Aroldis Chapman has been clocked with a radar gun as high as 105 or 106, measured at about 10 feet from the point of delivery.
Weighted balls increase layback, which increases velocity, which both increase stress, which all increase injury rates.
The purpose of the day after a start is to expedite the recovery process. View pitching as a workout; hundreds of muscles are contracting and extending, sometimes simultaneously and other times sequentially, to deliver the baseball at maximum intensity.
Why do pitchers run after pitching?
The current practice utilized for conditioning is for pitchers is to go for a long run the day after a game to “flush” the sore arm of lactic acid, or minimize muscle soreness to recover faster for the next game.
As a starting point, scouts start by looking at a pitcher's strength, stamina, agility and aggressiveness, and then look at things like arm action and delivery. Sure it's nice to throw hard, but scouts are also looking for movement and deception.
A fastball takes . 4 seconds to reach home plate after it leaves a pitcher's hand, but a hitter needs a full . 25 seconds to see the ball and react. “Light hits our eye and the information needs to get to our brain,” said researcher Gerrit Maus of UC Berkeley.
It's fairly clear to see that a majority of college pitchers add velocity by their second season as a professional.
Average High School: 75 MPH+ Good High School/Average Non-D1 College: 80 MPH+ Minimum D1/Good Non-D1: 85 MPH+ Average D1 starter/Fringe Pro: 90 MPH+
Pop Time: 2.0 and below consistently (Verified by a neutral source) ERA below 3.00.
EXCELLENT = 1.6 seconds or less. GOOD = 1.8 seconds. AVERAGE COLLEGE = 1.9 to 2.1 seconds. AVERAGE HIGH SCHOOL = 2.3 seconds.
To study and compete at a Division I school, you must earn 16 NCAA-approved core-course credits, earn a corresponding test score* that matches your core-course GPA and submit your final transcript with proof of graduation to the Eligibility Center. NCAA is a trademark of the National Collegiate Athletic Association.
Earn at least a 2.3 GPA in your core courses. Earn an SAT combined score or ACT sum score matching your core-course GPA on the Division I sliding scale, which balances your test score and core-course GPA. If you have a low test score, you need a higher core-course GPA to be eligible.
NCAA Division 1—FBS
6'0+ / 185-190 lbs.
Can you play D1 without being recruited?
The short answer is YES. When should you make being a walk-on athlete a priority? NCAA Division II and III, NAIA schools and Junior colleges all welcome walk-ons. NCAA Division I colleges also offer tryouts but it tends to be more difficult.
If you're a D1 baseball, basketball, football or men's ice hockey player, you'll likely need to be red-shirted due to NCAA transfer rules sit out one year. However, being red-shirted for that year is generally not required for athletes in other sports or in other divisions.
D1 coaches cared more about athleticism, height/weight, and speed than other coaches. Those are generally characteristics of developmental players. D1 coaches are the most likely to take a player with the raw skill set and try to turn him into a great football player.
Ice hockey players have until their 21st birthday to enroll in a D1 school and a grace period of three years post-graduation to enroll in a D2 school. Tennis players have a grace period of six months post-graduation to enroll in a D1 school and 12 months to enroll in a D2 school.
Differences between D1, D2, and D3
D1 is the most competitive and intense, while D3 is the least. D1 athletes' college experience will be defined by their athletics. Meanwhile, D3 athletes will probably spend less of their time playing and practicing, though it is still a big commitment.
What GPA do I need to get into Harvard? To be considered for admission to Harvard, you must earn top grades in high school. The Harvard Crimson reports that the average reported GPA of entering freshmen in the class of 2022 was 3.90 on a 4.0 unweighted scale.
You should also have a 4.18 GPA or higher. If your GPA is lower than this, you need to compensate with a higher SAT/ACT score. For a school as selective as Harvard, you'll also need to impress them with the rest of your application. We'll cover those details next.
That being said, here's a general guideline for what coaches look for in a tournament handicap among recruits: NCAA Division 1 golf handicap – 0 to +2. NCAA Division 2 golf handicap – 0 to +2. NCAA Division 3 golf handicap – 3.5/4 and below.
In NCAA Division 1 men's basketball, the average basketball player height is just under 6'5” and the most common height listed is 6'7”.
However, for NCAA Division I sports, also known as head count sports, men's football, men's and women's basketball, women's volleyball, tennis and gymnastics, scholarships for college students are always full rides.
Do walk-ons get playing time?
If your tryout is successful, you'll be invited to walk on. Though you'll be a part of the team, you likely won't be given priority over the athletes recruited during the traditional process. You'll be expected to attend practices and work hard, but you probably won't have much playing time.
It's not as easy as some people think to move from high school sports to the D1 level of college sports. On average, a high school athlete has roughly a 2-percent chance of playing their sport at the Division-I level. Opportunities to play Division 1 also differ depending on which sport you play.
Fewer than 2% of NCAA student-athletes go on to be professional athletes. In reality, most student-athletes depend on academics to prepare them for life after college. Education is important. There are nearly half a million NCAA student-athletes, and most of them will go pro in something other than sports.